“Knowledge, they say, is of no value unless you put it into practice.” (Anton Chekhov).
This Case study highlights the steps I took while designing the quiz feature in an educational app.
The challenge was to evoke a new way teens experience learning. I focused on establishing an all-encompassing brand experience and personality by designing a digital app that allows for a seamless, easy to use and intuitive learning experience for users.
The solution was developed for teenagers, i.e kids who fall between the age range of 13 - 19. Subjects were customized based on the STEM concept (science, technology, engineering and mathematics).
The end-product features a design system that has a proper onboarding experience to submerge the user into what the solution brings, visually appealing screens and an intuitive and easy to use interface.